Steam Support
HLTV

Steam Broadcasting for all Steam games
For information on Steam's built in game broadcasting/spectating feature for all games on Steam, see the Steam Broadcasting page.

Overview

Half-Life TV offers the ability to have an unlimited number of spectators watching online games. They can follow the game just like they would as a spectator on the game server. Spectators are invisible to players and can't interact with the running game in any way. Each spectator can choose any view position or choose any player to track individually.

To have the most enjoyable spectating experience, spectators can enable the Auto-Director mode. Then the camera is changed automatically so that only interesting scenes are shown from a suitable viewpoint. Thus the spectator can lean back and won't miss any relevant action. All the time, spectators may communicate between each other using the standard HL chat system.

Most popular Half-Life mods are supported. HLTV providers have full control over their HLTV system, may change number of spectator slots, add text messages or change the HLTV logo.

The broadcast is delayed by a customizable amount of time, by default 30 seconds. This ensures that the playing teams can't use HLTV to get any usable information about their opponents. Providing a single HLTV server for up to 100 spectators is an easy task and doesn't need any changes in default configurations.

Installing a larger HLTV network for thousands of spectators needs some more planning time and experience about required bandwidth and CPU/RAM demands (see Larger Broadcasts).
For information on broadcasting and spectating of Source games see developer Wiki on SourceTV.

Spectate

To watch a HLTV game, start Half-Life, select 'Find Servers' from the main menu. To search for currently broadcasted games, choose the 'Spectate' section and hit 'Refresh All'. After the list has been updated, double click on the server you want to spectate and you'll be connected.

If computer game leagues announce important matches to be broadcasted via HLTV, they often provide IP:Port addresses of their HLTV servers. Instead of searching them via the server browser, you can also go to the 'Favorites' folder and add the HLTV address to your server list by pressing the right mouse button. Otherwise, you can also open the console window and use the 'connect' command to spectate a certain game.

For example:

connect 192.168.130.42:27020

The default HLTV port number is 27020, but may be changed. It should always be included in the given address, since commonly this port number is different from the default port number 27015.

You can spectate the game in different modes: Chase Cam, First Person, Free Look, Map Overview and Map Chase. The easiest way to change modes is to press the JUMP key (default SPACE). Alternatively you can use the spectator menu, which can be enabled by pressing the DUCK key (default CTRL). Here you can customize your personal view style and enable the Auto-Director Mode. Press USE (default E) to cycle through the different Picture-In-Picture modes.

The following HL console commands can be used to customize spectator settings:
  • spec_autodirector (0|1) - turns Auto Director mode on or off
  • spec_drawcone (0|1) - shows your view cone in map overview mode
  • spec_drawnames (0|1) - shows player names under their icons
  • spec_drawstatus (0|1) - shows game information (time, map etc)
  • spec_pip (0|1) - turns Picture-In-Picture mode on or off
  • spec_menu - opens the spectator menu
  • spec_help - shows a help screen
  • spec_mode (1-6) [(0-4)] - set the main view mode, seconds parameter is the PIP mode. Not all combinations are valid.


Main modes are:
  • 1 : Locked Chase
  • 2 : Free Chase
  • 3 : Free Roaming
  • 4 : First Person
  • 5 : Map Overview
  • 6 : Chase Map Overview


PIP modes are:
  • 0 : PIP off
  • 1 : Free Chase
  • 2 : First Person
  • 3 : Map Overview
  • 4 : Chase Map Overview

Basics

The core of the HLTV broadcasting system is the HLTV server, also called HLTV proxy. The HLTV executable is a console application that works much like a HL dedicated server. To broadcast a game running on a certain game server, the HLTV proxy connects to this server just like a normal player.

Spectators connect themselves to the HLTV proxy and the game data stream is relayed through the HLTV proxy to all connected spectator clients. The next figure shows a basic HLTV configuration:

HL Game Server -> HLTV Proxy => Spectator Clients

The number of clients that one HLTV proxy can serve depends on available hardware and network resources. Theoretically, a single proxy can hold a maximum of 255 spectator clients. But be careful, even a proxy with 100 spectator clients needs a full 2 MBit line to run smoothly. If more spectator slots are needed, the required network load must be distributed over multiple HLTV proxies.

The first HLTV proxy connected to the game server is called the Master proxy, which sets the general broadcast settings like game stream delay or packet rate. All other HLTV proxies linked to this proxy are the Relay proxies. Their total number and link order is not restricted, they may form a chain or tree of proxies. Most important is that their location is in different networks to ensure a balanced bandwidth usage.

-> HLTV Relay Proxy 1 => Spectator Clients

HL Game Server -> HLTV Master -> HLTV Relay Proxy 2 => Spectator Clients

-> HLTV Relay Proxy 3 => Spectator Clients

Broadcasting Games

Let's assume the most simple configuration, a single HLTV proxy in a LAN environment. This is a very common situation and the default HLTV settings doesn't need to be changed. Choose a dedicated computer as your HLTV proxy and install the Half-Life Dedicated Server, which also includes all files needed by a HLTV proxy. This isn't needed if Half-Life is already installed.

Start the HLTV application (HL icon with a small camera) and the HLTV console will open, showing some initialization messages (if that takes a long time, HLTV maybe can't resolve some IP addresses, then start HLTV with the '-nodns' command line option). Then the console is ready to accept your commands, here we use '>' as the console prompt. First give your HLTV proxy an unique name:

> name "My HLTV Proxy"

Let's assume you have started the proxy on host 192.168.1.2 and the game server you want to spectate is running on host 192.168.1.3:27015. Then connect the HLTV proxy to this game server by typing:

> connect 192.168.1.3:27015

After a few seconds HLTV will be fully connected and ready to serve spectator clients. Use the ' status ' command to verify that the HLTV proxy has connected properly :

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Recording HLTV demos

HLTV demo files are like normal recorded games in Half-Life, but you can choose any view point, view mode or player to chase during replay. To play back a HLTV demo, a HLTV proxy is not needed. Just start Half-Life and type in console playdemo <demoname> or viewdemo <demoname> (viewdemo offers more options during playback like fast forward/backward, pause & slowmotion). To record a HLTV demo, connect the proxy to a game server (see Broadcasting Games ) and type in console:

record (name)

All games will be recorded after issuing this command. The demo files will be saved in the current Mod directory, e.g. \cstrike. All demo files have a special naming convention <name>-<YYMMDDhhmm>-<map>.dem, including the given name, date/time and map name. Demo files record the same data as sent to spectator clients. That means also, the demo file records the game with the same delay as used for spectators. To verify, that a demo file is recorded use the status command. The recording may be stopped with stoprecording .

Sometimes a HLTV broadcast is not wanted and the HLTV proxy is only used to record a demo file. In this case, some HLTV settings should be made to gain optimal recording results:

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Large

Setting up a HLTV network that can handle a larger number of spectators (>1000) is a difficult and time consuming task. The following guide should help to configure and run such a HLTV network. One of the most important rule should be Quality, not Quantity. It's better to offer a smaller number of spectator slots, than operating at the maximum bandwidth limit, thus all spectators would suffer from lags and timeouts. Check carefully your available bandwidth capacity and calculate how many spectators can be handled by your HLTV servers. The average bandwidth demand per spectator is between 2 and 3 KB/sec and depends on the current mod, map and number of players. CPU and RAM shouldn't be a bottleneck on modern PC systems.

This list for common Internet connection types gives a feeling, how bandwidth-demanding HLTV can be:

  • ISDN 64 Kbps : 2 spectators
  • DSL 128 Kbps (upstream) : 5 spectators
  • T1 1.5 Mbps : 75 spectators
  • LAN 10 Mbps : 500 spectators
  • T3 75 Mbps : 4000 spectators


Use the maxclients command to set how many clients should be accepted by a HLTV proxy. Make sure that the maxrate variable is set too a reasonable value, e.g. 3500 kilobits/sec. Lower values are possible, but make sure spectators don't get too much choke during a running game. Choke occurs when the server, factoring in your rate setting, determines that it can't send you an update yet because doing so would start to flood your connection.

The maxrate command doesn't effect the bandwidth limit between HLTV proxies, only for spectator clients. To lower the general bandwidth demand, you can turn off the internal HLTV chat ( chatmode 0 ) or decrease the game update rate from the default value 20 to 10 ( updaterate 10 ). A lower update rate may save up to 25% network traffic and is an acceptable tradeoff in this case since spectators don't need a high update rate like real players do.

A very common setup for large broadcasts is to use 2 dedicated HLTV servers to create a private and a public HLTV segment. Let's assume the game server is in a closed LAN and not accessible from outside. This ensures a maximum security against attacks (DOS etc) from outside. The HLTV master server is started within the LAN and its IP address should be kept secret. The second HLTV server is started outside the LAN with a global IP and is connected to the HLTV master server. This second HLTV server is the public HLTV dispatcher, which IP address is given to the audience. Any relay proxies are connected to this HLTV dispatcher. Thus the HLTV master server is in a secure LAN environment and can be used for demo recording or for HL clients serving video projectors. Spectators connect to the HLTV dispatcher and are relayed through the HLTV network to a relay proxy with a low usage. Thus the total network load is balanced between all connected HLTV proxies.

+---- Private LAN -----+ +------ Public Internet --------+

-> HLTV Proxy 1

HL Server -> HLTV Master -> HLTV Dispatcher -> HLTV Proxy 2 -> HLTV Proxy 3


The configuration files of HLTV master and HLTV dispatcher are different:

master.cfg:
nomaster 1 // don't register at WON/STEAM master servers

proxypassword MyPWD // protect HLTV server

publicgame 0 // don't show game server IP

dispatchmode 0 // don't dispatch spectators

dispatcher.cfg:
forcemaster 1 // register at WON/STEAM master servers

publicgame 0 // don't show game server IP

dispatchmode 2 // dispatch all clients to other proxies

hostname MyGame // public HLTV server name

If you're running 3 or more HLTV servers in total, it's a good idea to use RCON to manage them via a single server admin tool. To enable RCON on a HLTV server an adminpassword must been set. Also proxypassword should be set to ensure only known HLTV providers can connect to your HLTV network. Otherwise anybody can connect with slow HLTV proxies and disturb your network load balancing.

HLTV Configuration

A short note about console command syntax:
  • A command description follows the following notation:
    command (parameter) [(parameter)] - description
  • A command may have one or more parameters. Parameters in brackets [] are optional.

Commonly used parameters are:

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These parameters cannot be changed during runtime, thus they can't be used in config files.

All console commands can be used in the command line, if a " + " is pre-pended to them,

For example:

hltv.exe +connect localhost:27015 -port 27021

A Half-Life server can set sv_proxies <n>, to determine how many proxies are allowed to connect. If HLTV proxies should be forbidden, set it to 0, otherwise 1 to allow for a Master Proxy. Other values are experimental.

Typical output from modules command:

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Latest version of Registered console commands:

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